# The interpolation mode to use during this stepuint8interpolation_modeuint8LINEAR=0# Positions will be linearly interpolateduint8SPHERICAL=1# Position and orientation will be interpolated in a spherical sense.# Sets this as the camera attached (fixed) frame before movement.# An empty string will leave the attached frame unchanged. stringtarget_frame# When should this pose be reached?# A negative value will disable the pose command altogether.durationtime_from_start# The frame-relative point for the camera.geometry_msgs/PointStampedeye# The frame-relative point for the focus (or pivot for an Orbit controller).geometry_msgs/PointStampedfocus# The frame-relative vector that maps to "up" in the view plane.# The zero-vector will default to +Z in the view controller's "Target Frame".geometry_msgs/Vector3Stampedup# ------------------------------------------------# Some paramters for interaction control# ------------------------------------------------# The interaction style that should be activated when movement is done.uint8mouse_interaction_modeuint8NO_CHANGE=0# Leaves the control style unchangeduint8ORBIT=1# Activates the Orbit-style controlleruint8FPS=2# Activates the FPS-style controller# A flag to enable or disable user interaction # (defaults to false so that interaction is enabled)boolinteraction_disabled# A flag indicating if the camera yaw axis is fixed to +Z of the camera attached_frameboolallow_free_yaw_axis